National Repository of Grey Literature 239 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Laser cutter interface with augmented reality elements
Kajan, Matej ; Richter, Miloslav (referee) ; Zemčík, Tomáš (advisor)
User interface of a laser cutter with elements of augmented reality, allows for a faster and safer execution of the process of cutting. This proposal is accomplished by using methods of computer vision together with the design of a graphical user interface
Augmented Reality for Training and Execution of Airplane Maintenance
Košík, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This thesis deals wtih augmented reality applied to aircraft maintenance which is widely explored here. Furthermore, a reseach is done on the previous work done in this field. A video data-set is acquired from LET - a manufacturer of LET L-410 aircraft and an application is created in order to test possibilities of using augmented reality in aircraft maintenance. The result and proposals of the future work can be found in this thesis as well
Application for Insertion of Virtual Objects to Camera Shots
Popelka, Karel ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
The aim of this project is to design an application for mobile platform which can insert virtual objects to camera shots without disturbing the scene. The application is implemented on Windows 8.1 and Windows Phone 8.1 platforms. The scene rendering is done in DirectX with C++ programming language and the user interface is created in XAML. This text describes the relevant fundamentals of augmented reality and the selected platform and it describes advanced programming techniques such as asynchronous resources loading or advanced post processing rendering techniques. The result of this project is a mobile application for inserting a virtual object with its shadow to camera shot. It is possible to set some aspects of the light and take a picture with the virtual object in high resolution.
Board Game User Interface with a Camera
Cihlářová, Dita ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je vytvořit systém, který bude schopen nahradit reálného protihráče ve hře Dostihy a sázky. Hra je snímána kamerou, ze které se obraz přenáší do počítače, kde probíhá zpracování obrazu a identifikace herních objektů. Dále aplikace analyzuje stav hry a rozhodne o svém následujícím tahu. Rozhodovací algoritmus je schopen reagovat na každou herní situaci a tudíž dohrát hru do konce. Aplikaci mohou využít hráči, jež rádi hrají Dostihy a sázky, ale chybí jim protihráč. Aplikace také může najít uplatnění jako demostrace možností počítačového vidění.
Visualization Tool for Drone Pilot in Microsoft HoloLens 2
Kyjac, Martin ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
When piloting a drone, the pilot must monitor both the drone itself and various flight data. This activity requires constant concentration and even less inattention can lead to an accident. Especially when flying at greater distances, the pilot can very easily lose track of where the drone is located, which side it is heading to, or how high it is. To verify this information, it is necessary in common applications to tilt the head and thus lose sight of the drone because this data is located on the controller, which the pilot holds in his hands. This context switching is very impractical. The goal of this application is to visualize this data using augmented reality displayed through Microsoft Hololens 2. All necessary flight data is displayed using holograms  at the exact same position where the drone itself is in the sky, so the pilot does not have to switch between contexts. It is also much easier to display various elements of the mission in this way. Normally in such cases, the pilot has to somehow interpret the data from the 2D map into reality, which can be challenging. However, with augmented reality, this data can be displayed directly into the real world.
Displaying Virtual Graphics and Animations for Sports Analysis
Očenáš, Daniel Miloslav ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor thesis is to create graphic tools used for the analysis of video recordings of sports events, especially football matches. The user can use the tools to highlight selected football players, which are further tracked and highlighted with three-dimensional objects rendered into video scene. Secondly, user can manually create pointed arrows representing player or football movement. Three-dimensional objects are created by perspective distortion corresponding with the scene taken by camera. The theoretical part focuses on the proper rendering of graphical objects into calibrated scene. The practical part focuses on implementation and visualization of mentioned tools by using OpenGL library. 
Augmented Reality for Mobile Devices for Precise Urban Navigation
Murín, Michal ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
Diplomová práce je zaměřená na rozšířenou realitu a její realizaci pro mobilní platformu Android. V teoretické části je kladen důraz na obeznámení se s principy rozšířené reality, možnostmi její realizace pro mobilní platformu Android, která je také podrobněji představena. V praktické části se dále zaměřuje na návrh a realizaci knihovny a aplikace využívající tuhle knihovnu pro tvorbu rozšířené reality na platformě Android pomocí GPS a polohových senzorů. Aplikace slouží jako navigace a zobrazuje cestu ke konkrétnímu cíly, jak v podobě rozšířené reality, tak i na klasické dvourozměrné mapě. Práce podrobně popisuje navrhované řešení knihovny a aplikace a jejich implementaci. Nakonec popisuje testování, zhodnocuje dosažené výsledky a diskutuje nedostatky výsledného řešení a možnosti jeho vylepšení, respektive rozšíření.
Augmented Reality with Haptical Feedback
Frýz, Jakub ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Augmented reality lacks haptics. I try to solve this problem with the help of augmented reality glasses HoloLens 2 communicating via HTTP with Stratos Explore, a board simulating touch using ultrasound. I created two applications, the game Whack-A-Mole and the audio player, to demonstrate the connection between these technologies. Finally, testing was performed on a sample of potential users.
Augmented Reality for Desk Games and Educational Applications
Záleský, Jiří ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the topic of augmented reality and its use for board games and educational applications on the interactive table. The goal was to create a stand-alone system for an easy interactive game table creation, by designing a system that allows communication with the interactive table and the creation of a demo-application that presents the functionality of the system. In the system design section, the technologies and tools used, such as C ++, Qt, or Catkin, were introduced and the first design of the game - demo-application was created. The implementation section explains how to transform the design into a functioning application, and includes a description of the internal structure of the application. The last part of the work focused on testing brings, in addition to revealing the application errors, other suggestions for its expansion in the future. The result of the work is a functioning system for augmented reality and demo-application for it, which in the future will help to create other programs for an interactive table. The system is designed for use on the interactive ARTable3 table.
Augmented Reality: Historical Versions of a Building
Medvec, Juraj ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This thesis is focused on Augementied reality in mobile applications. The aim of the thesis is to create mobile application that provides its users with the view of the past of selected buildings. At the beginning of the thesis, the reader is presented with various methods and technologies for working with augmented reality. Based on the theorie obtained in first chapters, a mobile application was designed and implemented. The final mobile application allows its users to view historical buildings.

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